Crisis: 2000 is Joe Miranda's vision of a potential uprising within the borders of the United States of America. The game is fast paced and unpredictable.
100 diecut counters
A sheet of charts and tables
8 pages of rules (including designer's notes).
Each region of the U.S. is worth a number of points to either the Rebel or Government player. At the end of 10 game turns the difference in points gained determines who wins (and by what level of victory).