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Commands & Colors Tricorne: The American Revolution




Price £107.95
Game Series
C&C Tricorne Am Rev Box B

Product Description

Theme:      7YW / Revolution      Block Game      2 Players      Battles     

Commands & Colors Tricorne: The American Revolution

Game Design by Richard Borg

By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges. 

The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.

Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.

The 12 battles, showcased in the scenario section of this booklet, feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution.


Bunker Hill -17 June 1775

Long Island (Grant's Attack) - 27 August 1776

Long Island (British Flank March) - 27 August 1776

Freeman's Farm - 19 September 1777

Bemis Heights - 7 October 1777

Bemis Heights (British Redoubts) - 7 October 1777

Monmouth - 28 June 1778

Camden - 16 August 1780

Cowpens - 17 January 1781

Guilford Courthouse - 15 March 1781

Hobkirk's Hill - 25 April 1781

Eutaw Springs - 8 September 1781


Product Information:

Complexity: 6 out of 10

Solitaire suitability: Best enjoyed by two players

Time Scale: The scale differs by scenario

Map Scale: The scale differs by scenario

Unit Scale: The scale differs by scenario

Players: 2

Playing Time: 60-90 minutes



Battlefield Game Board (Mounted)

5 Terrain and Accessories punchboards containing:

72 Double-sided Terrain Tiles

26 Double-sided Victory Banner counters

60 Command cards

48 Combat cards (25 British, 25 Continental)

5 Block and Dice Label sheets

2 Double-sided Summary Cards

Rule and Scenario Booklet

309 Blocks: blue Continental units, red British units, dark blue German units comprising:

252 small, red, blue, dark blue blocks for infantry units

20 medium, red, and blue blocks for cavalry units

37 rectangular, red, blue and dark blue blocks for leaders and artillery

8 Battle dice

Box and Lid

NOTE: All components are comparable to the quality you expect in any Commands & Colors game.


Game Credits:

Designer: Richard Borg

Developers: Paul Miller, Stan Oien, Rick Thomas

Cover Art, Stickers and Package Design: Michaël Monfront

Map, Card Design and Layout: François Vander Meulen

Rules Layout: Ken Dingley

Title Art: Robert Shields

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