We have now fully moved to our new hosting. Our mail server is still undergoing the process of increasing its reputation with the major email providers, so we are expecting a few more days of reduced email availability. Your orders will still be processed and will appear in your orders section in your account.
Thank you all for your sincerely appreciated patience over the last few months with the increasingly obtrusive server issues and the hosting move.
-The SCG Webmaster
Available for Pre-Order. Ordered on demand.
Mistral is a naval war game for two players, set during the years 1739-1748. It explores the roles of the navies of Britain, Spain, and France, plus their allies, in the Western Mediterranean. Scale is "operational" - that is, the playing pieces represent squadrons of as many as four ships, rather than individual men of war. Other counters represent leaders (good and bad), "light" forces such as frigates and zebecs, and "formations" that allow you to concentrate your forces.
Tactical themes are eschewed in favour of operational issues: keeping your forces in fighting trim, being at the right place at the right time, & dealing with a mounting list of instructions, orders, and unfilfillable mandates from your Government. Combat, though abstracted, takes into account leadership, the class and condition of your ships, and of course the Weather Gauge.
In an Age of Sail, wind and water conditions are critical, even at the "operational" level. Movement therefore uses a point-to-point system where costs change with the wind and you will often be unable to go where you desire. Actions are "simultaneous", but unlike many naval games, plotting is not required
SIX PLAYER LINK TO QUEEN'S GAMBIT:
Mistral includes rules for linking its Campaign Game to the Lace Wars title, Queens' Gambit; up to 6 players may play this monster. However, Mistral is a complete game in itself.
PLAYERS: 2 (2-6 if played with Queens' Gambit)
TIME TO PLAY:
-3 hours for Minor Scenario
-2 days for Campaign Scenario