represent capabilities unique to each faction and can be played to augment orders or gain advantages in combat.
Downfall begins at the high-water mark of Axis expansion in November 1942 and ends in May 1945 at Germany’s surrender. The players control land units, air units, partisans, fleets, and submarines in this titanic struggle. With both players in command of factions on opposite fronts, each is constantly challenged to launch offensives and conduct desperate defenses. On the east front, the greatest land war in history sweeps from Stalingrad to Berlin; in the west, land warfare, naval operations, amphibious invasions, and strategic warfare combine in the quest for victory.
Chad Jensen researched and experimented with
Downfall over a ten-year period, taking inspiration from classic strategic WWII games and incorporating ideas from his
Fighting Formations initiative system to arrive at the four-faction, two-front design approach. John Butterfield has picked up the design where Chad left off, bringing it to completion.
Playtest Samples:

Downfall Map (Please note that this is a prototype image, not final art)

West Setup Aid Sample (Please note that this is a prototype image, not final art)

OKH Setup Aid Sample (Please note that this is a prototype image, not final art)

Soviet Action Cards Sample (Please note that this is a prototype image, not final art)
Components: