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GRANT: The Western Campaign of 1862




Base price £73.95
Price £66.95
9% discount!

Product Description

Theme:      ACW      Pre-Order      1 to 2 Players     

Available for Pre-Order. ETA sometime 2023


Early in 1862 a little-known general named U.S. Grant led the Union’s offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.

“Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can and as often as you can and keep moving on.” — U.S. Grant

GRANT: The Western Campaign of 1862 is a game about the Civil War campaign in Western Tennessee and neighboring areas in the early months of 1862. This campaign, which included the battles of Fort Donelson, Island Number Ten, and Shiloh, made the reputation of General U.S. Grant. The game puts you in charge of the entire Tennessee campaign. As the Union player, you must coordinate three armies, using both naval and land forces to advance along the major rivers, take the important objectives of Nashville and Corinth, and seize the fortress of Island Number Ten to open the Mississippi River. As the Confederate player you are trying to block the Union offensives, choose your moment to counterattack, and if possible, take the war into Kentucky. Movement and combat by river are just as important as land, giving this campaign a unique feel in Civil War history. A chit-based sequence of play makes the game highly variable and models the abilities of Grant and Johnston.


The Game includes:

  • Point-to-point movement integrating land and naval operations
  • Initiative, force march, and reaction movement
  • Fire combat with morale and leadership
  • Surprise and battle reinforcement
  • Gunboats and river transports
  • Forts and running of batteries
  • Island Number Ten and the canal
  • Weather, supply, and random events
  • Possible arrival of Confederate ironclads
  • Bridge construction and destruction
  • Confederate cavalry (Morgan and Forrest)
  • Confederate mines and Union mortar boats
  • Fort breakout and surrender
  • Historical and hypothetical scenarios, plus two short introductory scenarios
  • Comprehensive Example of Play and numerous illustrated examples


Product Information:

  • Complexity: Medium
  • Playing time: 2-6 hours
  • Solitaire Suitability: High
  • Players: Two (suitable for solitaire play)
  • Map Scale: Abstract (point to point)
  • Time Scale: 1 week per turn
  • Unit Scale: 1 Strength Point = 1,000 soldiers
  • Game Design: Jon Southard
  • Game Development: Tom Lee, Dan Frick, J. Mervyn Cross
  • Game Artist: Bruce Yearian


Game Components:

  • 22” x 34” MOUNTED map
  • Two counter sheets (9/16″ counters)
  • Five Player Aid Cards
  • 110 Strategy cards
  • Rules booklet
  • Play booklet
  • 10-sided die
  • Box and Lid

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