Available for Pre-Order. In the Art Department and final development
Note on 3rd Printing: This is a straight reprint of the previous printing, with any known errata corrected.
No Retreat!: The Russian Front is a new deluxe edition of designer Carl Paradis's two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin! and No Surrender!) using deluxe components of “Twilight Struggle Deluxe Edition” quality. With only 50 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favors the strategic and offensive-minded player.
Each turn is alight with intriguing on-board challenges, plus the surprise of Events cards as players vie to win in one of three different ways.
In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat!: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation, and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.
Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”
Six Quick-Playing Scenarios Plus a Tournament Scenario:
The initial assault on the Soviet Union lasts for 5 turns. Can the Germans take Leningrad and Moscow before “General Winter” freezes the German war machine dead in its tracks?
Fall Blau, 1942.
4 Turns. The Offensive towards the Caucasus Oil Fields, and the Nazis' disastrous rendezvous with destiny at Stalingrad. Or…maybe the OKH will decided to strike north again at the Russian Capital?
Operation Saturn, 1942.
4 Turns. With their hated foe stuck in Stalingrad, the Russians will make them pay for the last 2 years of suffering. Now is the time to attack! Hourre Poebdia!
Operation Zitadelle, 1943.
Hitler’s last chance at getting a “victory” of sorts in the East after the last winter's disaster in the south. 4 turns. It’s a do-or-die proposition for the Germans, as now the Red Army can fight on an equal terms. Will Kursk be the tombstone of the Panzers?
Operation Bagration, 1944
4 Turns. The Soviet summer offensive that finally broke the back of the Wehrmacht and made the Normandy landings look like a mere scuffle. Will you repulse the hated foe from his last foothold in Mother Russia?
On to Berlin! 1945
6 Turns. This scenario sees the final collapse of the thousand-year Reich. Or maybe the reinforcement from the West, the Volkssturm, and Hitler’s “Hold at All Costs” orders can somehow stave defeat? This will be no cakewalk for Stalin’s soldiers.
A Tournament Scenario: No Retreat! 1941-1944
The original NR! game in a Tournament format with fixed weather and a smaller map. You can replay the whole WW2 campaign in Russia in one long evening.
|TIME SCALE||2 months per turn|
100km/60 miles per hex
|UNIT SCALE||Armies and Fronts|
|NUMBER OF PLAYERS||2|